You can set these parameters to your taste in Sandbox mode too. So once you turn on a light leave it on. If you are outside of the building,band they are on the sec floor, they go through the window. I heard in one place that zombies are attracted by bodies of zombies, I heard in one place that they are not, I heard in another place that they fill out places where zombies died. So Im at that point in the game where Im starting to get really paranoid and invested. Project Zomboid: An isometric zombie survival simulation / role playing game Find the official…Bit of a stupid question, but managed to set up a simple base in a small house, slowly starting on barricading but what's bugging me is - do zeds see light? If yes, is there a way to cover / barricade doors without making them un-openable?Bit of a stupid question, but managed to set up a simple base in a small house, slowly starting on barricading but what's bugging me is - do zeds see light? If yes, is there a way to cover / barricade doors without making them un-openable?Brita’s Weapon Pack (though it adds 300+ new items). This guide assumes one is playing in Survival mode on version 41. Zombie at the top of the stairs. and almost every zs in the next house hear me and start swarming. And yes, fog does affect their sight distance (and yours), not sure about hearing. This is also the reason zombies "seem" to gravitate towards roads, they follow the noise of your car. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. So Im at that point in the game where Im starting to get really paranoid and invested. I heard in one place that zombies are attracted by bodies of zombies, I heard in one place that they are not, I heard in another place that they fill out places where zombies died. its the same when standing under a streetlamp at night, zombies will notice you from far further. DesuraCommonProject Zomboidmediascriptsitems. Yes, but barely. Oragepoilu Sep 18, 2022 @ 8:01am. Set up a nice base outside of town and want to just work on my all my skills. Then pick up the bodies, stand directly on top of the campfire, and then drop the body. Originally posted by Undefined: Motion sensors seems like it makes more sense for PvP to protect your base or booby trap hot spots for loot. They always seem to take the stairs to get to the ground floor first. In my experience, no. No. They hunt only by seeing the player or vehicle, and sound. It isn't a guarantee that the zeds "hear" it, but it is such a large radius that some zombies will hear it. Set up a nice base outside of town and want to just work on my all my skills. Sound is another obviously so if your watching t. Cool. So Im at that point in the game where Im starting to get really paranoid and invested. If it didn't spot you it may pass/hover over you, but if it doesn't stay it didn't see you. The easiest concept would be throwing a rock away into the bushes to draw the zombies over there. The zombies can be heavily modified. Project Zomboid. The smoke bomb is the only one that makes sense to use against zombies. Zombies are attracted to player structures anyway, if you have made any barricades, they will attract passing zombies. I don't know where they keep coming from. They make it easier for zombies to spot you in the window and aggre, but this is what you can fix with curtains or 3-plank barricades. - Zombies are not attracted to zombie blood (like blood on. The zombies were migrating or were closer than the person thought. Is it worth the time to dig graves for them all? I know that you lose morale being near corpses, but I'm more worried about attracting hordes to my base. Cruise in first gear to be as quiet as possible. I heard in one place that zombies are attracted by bodies of zombies, I heard in one place that they are not, I heard in another place that they fill out places where zombies died. As the title suggests, I've heard that you need to desperately clear out corpses or they will attract more zombies. . Watch guides online also, there are some great youtubers with some solid content to help you survive longer. Light shuld attract zombies and we shuld have option to. I keep getting hordes heading towards the Rosewood Firestation despite putting up curtains. It produces a loud pseudo sound zeds hear. then to disable it, just press it again. Drive around in a car while breaking the horn. We decided to set up shop in the StarEplex, cleaned the place and a large radius of the surrounding areas near it. Then you just place as you would furniture. And the zombies won't spawn/migrate when they can't path into a certain area. However Flashlight lights do not attract zombies for whatever reason, I'm not sure if that has ever been fixed or not and I usually take Night Vision as a trait so I don't ever use flashlights. Try placing it a few more tiles away from the big fence. Corpses do NOT attract zombies. Inklii. I don't know if any of these are true. #3. ago. Zombie respawn and migration; zombies are no longer static and dependent on on player proximity. Congrats you just cleared out the neighbourhood. #7. Plus, as a more light. Ie a sudden change in light level. No. Set up a nice base outside of town and want to just work on my all my skills. henryjamesthomas1984 Feb 7, 2016 @ 4:33pm. 10 votes, 33 comments. I often find zombies hanging out around my car because of that reason. I think it is less of barricade attraction and more window/door attraction and if they encounter a barricade or locked portal, they bash until it is destroyed. Sheets block light and zombies aren't attracted to dead bodies at all. Set up a nice base outside of town and want to just work on my all my skills. You can change the alertness of the zombies under Sandbox settings. Each tile has a chance to be spotted every frame and this deceases significantly when that tile is dark. When you got a nice group get some distance and let them catch up, throw Molotov, get back in car and drive in circles, profit $$$. Also in the settings for sandbox there is an option for nighttime events. the only ambient noises that ive seen zombies react to are the helicopter/planes and gunfire. With the right parameters, you can somewhat replicate (huge) hordes. I don't know where they keep coming from. In my experience, no. Also a Tip. henryjamesthomas1984 Feb 7, 2016 @ 4:33pm. You can cover all windows and doors with Sheet taken from other houses even without using any mods. • 1 yr. Trip a noise maker, deal with the zombies. January 4, 2012 5:. So the zombie must have heard some kind of noise. - plastering and painting a wall makes zombies ignore it in favor of other things like windows, barricades, and doors. Showing 1 - 3 of 3 comments. ago. While zombie apocalypse will always be our core focus for the vanilla game, we want Zomboid to provide a breadth of survival mechanics and content that, especially with mods, make a solid foundation for many other varied survival experiences outside the looting and zombie gameplay. That will bring then. The best way that I've found to actually burn the bodies is to put the campfire down on the ground and DON'T light it. 7 days to die USED to have smell, but they removed it from the game, Zomboid does have scent tracking, atleast when it comes to blood, zombies do currently detect if you are bleeding or not and will track that pretty effectively. Unveiling the Zombie Attraction Myth: Shedding Light on Project Zomboid’s Undead Predicament The Zombie Craze The Zombie Attraction Myth The. Set up a nice base outside of town and want to just work on my all my skills. From camping. They will 'thin' out from the whole map and fewer and fewer will show up at your base over time. Light level affects zombie vision. I don't bother with the light poles. Project Zomboid. You can lock all doors. #9. This mod addresses the need for vanilla friendly crafting additions - such as refilling lighters, improvised can opening/rock crushing/fire making, weapon fixing, making raw tailoring materials, carving, tailoring and many others quality of life methods to. Zombies are attracted to sound and lights, Zombies are not attracted to light. Set up a nice base outside of town and want to just work on my all my skills. Even More Everything Colors. I've tested this by blinking flashlights and headlights at them from just outside their vision. The default zombies in Project Zomboid are inspired by George A. Upsilon2514 Sep 3, 2022 @ 3:20pm. Enter a vehicle and open the vehicle radial menu. This seems completely inconsistent. So Im at that point in the game where Im starting to get really paranoid and invested. NOT. #2. Set up a nice base outside of town and want to just work on my all my skills. So Im at that point in the game where Im starting to get really paranoid and invested. Most of my Walls are indestructable, but obviously Id feel. I don't know if any of these are true. I don't know where they keep coming from. sugarskull Feb 7, 2016 @ 3:20pm. You can cover all windows and doors with Sheet taken from other houses even without using any mods. #2. No they do not. . . Player characters with a bleeding wound or blood-soaked dirty bandages will attract nearby zombies. Makes exactly 0 sense for zombies to be attracted to an area just because there's no zombies there. Using sneak ability will let you walk slower and attract less attention. So Im at that point in the game where Im starting to get really paranoid and invested. So Im at that point in the game where Im starting to get really paranoid and invested. Set up a nice base outside of town and want to just work on my all my skills. I heard in one place that zombies are attracted by bodies of zombies, I heard in one place that they are not, I heard in another place that they fill out places where zombies died. Pretty sure they will, they already eat the animals you trap for now. Player is much more likely to run into a pack of 5-6 zombies rather than see over 5-6 zombies dotted around a particular area. I don't know where they keep coming from. Recommended Read: What Happens When You Die in Project Zomboid. I keep getting hordes heading towards the Rosewood Firestation despite putting up curtains. The range at which zombies will track a bleeding player has been changed from. They hunt only by seeing the player or vehicle, and sound. So Im at that point in the game where Im starting to get really paranoid and invested. So Im at that point in the game where Im starting to get really paranoid and invested. (You see that in all kinds of movies)There is no good reason for them to be there because you the player or other outside forces have done nothing to attract them and that's punishing the player for doing nothing but surviving. Set up a nice base outside of town and want to just work on my all my skills. I heard in one place that zombies are attracted by bodies of zombies, I heard in one place that they are not, I heard in another place that they fill out places where zombies died. I heard in one place that zombies are attracted by bodies of zombies, I heard in one place that they are not, I heard in another place that they fill out places where zombies died. Yes. ago Guess I should've known better than to think that the wiki was still accurate. Change in lights (turn on OR off) will attract zombies attention. 1: You may leave lights on, but do not turn lights on at night. 78. With several elements that force the horror to the game and others that make the post-apocalyptic scenario of the game more intense and at the. DO. item CampfireKit { DisplayCategory = Camping, Type = Normal, DisplayName = Campfire. #2. All trademarks are property of their respective owners in the US and other countries. fireplaces in houses also have a glow. Sleeping at upper floors is allways the best. Alle Diskussionen Screenshots Artworks Übertragungen Videos Workshop Neuigkeiten Guides Rezensionen. So Im at that point in the game where Im starting to get really paranoid and invested. I heard in one place that zombies are attracted by bodies of zombies, I heard in one place that they are not, I heard in another place that they fill out places where zombies died. the game will be in debug mode. I hope they change that. Step 1: Build up a campfire in a place. I am aware that there is a mod called "Restless Zombies," but it is incompatible with IWBUMS. Set up a nice base outside of town and want to just work on my all my skills. Vehicle noise and zombies. Terrorscream. we tested it in 41. Dixie: 350. You could also try sandbox mode and set it to low zombies, so. william_es Oct 3, 2022 @ 12:02am. Lightfoot can be leveled up as you sneak past zombies. 1. So Im at that point in the game where Im starting to get really paranoid and invested. Once a zombie started banging on your house, the sound migt attract more zombies nearby, so better kill/lead them away when you notice. Description. ago. pgames-food May 22, 2019 @ 1:38pm. The light can be toggled with F. It asks one simple question – how will you die? In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. When the zombies cluster around one of the bodies they'll start eating it. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. Sounds will also alert them, which can include mining/placing blocks, explosions, doors,. I hope they change that. Firstly, is there a source where I can find out what generates noise, and how far? For example, breaking a window clearly attracts zombies, but the question is how far away can zombies here it? Likewise, under the "Vehicles" page of PZWiki, car engine loudness has a number attached to it - is it the number of tiles a zombie can hear it away?Bit of a stupid question, but managed to set up a simple base in a small house, slowly starting on barricading but what's bugging me is - do zeds see light? If yes, is there a way to cover / barricade doors without making them un-openable?So Im at that point in the game where Im starting to get really paranoid and invested. zombie detection seem broken to me. So Im at that point in the game where Im starting to get really paranoid and invested. Set up a nice base outside of town and want to just work on my all my skills. • 2 yr. Set up a nice base outside of town and want to just work on my all my skills. Set up a nice base outside of town and want to just work on my all my skills. How many zombies are in Muldraugh? Muldraugh: 4000. simply going somewhere else for awhile, sitting down. If you have mechanical skills and the crafting recipe, you will be able to craft Noise Maker with Remote Trigger/Timer/Motion Sensor later on as well. The respawn is infinite, but slow, so if you make good headway and keep at it you can maybe keep an. Lure those two away from the group and kill. 11. There is a mod called 'Trash and corpses' that adds exactly that all over the map. Conserve stamina. The helicopter noise spawns exactly the same way a gunshot or car honk noise does, in a very specific location. Bit of a stupid question, but managed to set up a simple base in a small house, slowly starting on barricading but what's bugging me is - do zeds see light? If yes, is there a way to cover / barricade doors without making them un-openable?So Im at that point in the game where Im starting to get really paranoid and invested. Generators added for use once power network fails. Sick Boy Jun 25, 2021 @ 4:31pm. Originally posted by Undefined: Motion sensors seems like it makes more sense for PvP to protect your base or booby trap hot spots for loot. I don't know if any of these. Once in-game you can right click to open the standard context menu and there will be a "Zombies" option that will expand into a "Remove All" option. The helicopter, without a target, is just going to fly in wide sweeping circles around your general area. type in to it "-debug" then exit out. The. They'd have better luck just breaking down a wall next to the door. I am the only house with all blinds closed lights off, no tv or radio. Shut your curtains man! #1. There isn't an actual mechanic that draws them to light. I don't know where they keep coming from. Zombies should not appear in closed off areas that are unreachable from the edge of the map. Does Light Attract Zombies Project Zomboid? The sight of humans, noise, and bright light are some of the things that zombies like to see. 3 Aenir • 2 yr. I don't know where they keep coming from. It can be used to light up dark areas, provide warmth, and cook food. Closed doors mean that the zombies will have to bash on the doors to get to you, and the sound will give you a chance to wake up and either fight or run. It's not light itself, it's caused by sound when you are switching lights on/off (light button clicking, you can hear it) and yes, it attracts zombies. I’ve tested myself by shining flashlights on zombies and they had no reaction at all. You can offset this slightly by building barricades on the inside. In earlier versions of the game it seemed that way because when you flipped a light switch at night for some reason it created the LARGEST SOUND RADIUS SOUND IN THE GAME. Zed AI wants to go from point A to point B, if your home is in the way then so be it. - plastering and painting a wall makes zombies ignore it in favor of other things like windows, barricades, and doors. #1. Bit of a stupid question, but managed to set up a simple base in a small house, slowly starting on barricading but what's bugging me is - do zeds see light? If yes, is there a way to cover / barricade doors without making them un-openable?Bit of a stupid question, but managed to set up a simple base in a small house, slowly starting on barricading but what's bugging me is - do zeds see light? If yes, is there a way to cover / barricade doors without making them un-openable?Kill them with a molotow! With some practice you can 1000+ zombies a single day with just a click and lots of kiting. So if you attracted the attention of one zombie in a horde there's a pretty good chance that the rest will follow. Next, right-click on the campfire and select “Light Fire” => “Burnable Items + Light Source Item”. ALDC Jan 24, 2022 @ 10:27am. They just wander around supposedly aimlessly. Only a tiny itty bit of fuel, though, it increases the energy draw by 0. ‘Zombie clumping’ improved. So if there is a meta event they will end up bashing them. Zombie Pathfinding: How To Lose Zombies. ago. I think the one advantage of the campfire is that they emit light. Zombies can detect you through blood yes. The sight of human flesh will always be first priority- both the flesh of the player or an NPC. But will zeds attack it outside?This way if many zombies get too close I very quickly transfer the bags to the trunk and jump into the vehicle and take off. If enabled in the settings (not on by default in any standard mode), zombies can resurrect after a period of time (not respawn, but properly get right back up). You loose some loot and maybe burn a couple of houses but its the most effective,fastest and ammo saving way to get rid of a lot of zombied. Death Dec 25, 2021 @ 4:40am. And yes, alarm clocks and watches with alarm set can trigger a group of zombies away. (Story:) I am playing modded, and I made sure I have no mods that make zombies attracted to corpses. It's also possible that they saw light through an upstairs window. Before I start and get ressources, mostly gens and walllights. I keep getting hordes heading towards the Rosewood Firestation despite putting up curtains. Knockback: 0. Project Zomboid. ] loud. So Im at that point in the game where Im starting to get really paranoid and invested. Zombies should not appear in closed off areas that are unreachable from the edge of the map. Park the car driver side up against a indestructable wall. The helicopter noise spawned directly inside your compound and made the zombies want to break in. Like you shot a gun, or an ALARM going off. Yes. visible light may also attract zombies. #2. I've tested this by blinking flashlights and headlights at them from just outside their vision. Description. Blood may freak your character out, but zombies don't care. I don't know where they keep coming from. This guide will cover several topics related to Project Zomboid, and is intended for newer players, but can also be used by veteran players for reference. Also in the settings for sandbox there is an option for nighttime events. I keep getting hordes heading towards the Rosewood Firestation despite putting up curtains. Set up a nice base outside of town and want to just work on my all my skills. 78. Is this a bad Idea? I dont want to accidently make a giant SURVIVORS INSIDE Announcement to any zombie with working eyes. To loot any corpse, make sure you’re near it, or you should right-click on the tile that the corpse lies down on and select “Walk To”. they randomly roam around, and unless you enabled it, they don't attack anything unless they see/hear something. I keep getting hordes heading towards the Rosewood Firestation despite putting up curtains. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. I know not to keep it indoors because of fumes. So what happened is zombies either spawned or migrated around your base and became attracted to it based on noise or visual cues. -1 peppercruncher • 2 yr. When it comes to long-term survival in Project Zomboid, learning how to defend your base is paramount! First off, know this: Zombies will attack anything you build. In a normal game, corpses cause what’s known as corpse sickness which is fatal. I was wondering if there was a way to replicate this in Project Zomboid. First block off sightlines so you don't get attacked while asleep. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. They are worthless in my opinion. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. SIREN. But the lack of dead bodies is why you don't see it. By default all zombies appear to have wicked eyesight when there is a lot of light. That's why so many players think dead bodies attract them, but actually they just come because this chunk is not enough populated. I don't know if any of these are true. This mod allows players with level 3 Electricity, an Electrical Wire, and a Screwdriver to make constructed Lamp on Pillars into generator-powered devices. v. As far as I know, there was once a feature called "smell" which was supposed to make zombies attracted to corpses and blood, but it never really worked and was removed. Avoid daylight and light sources during the night like lamp posts, etc. They burn through batteries at a crazy rate and don't give off much light. I keep getting hordes heading towards the Rosewood Firestation despite putting up curtains. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. So Im at that point in the game where Im starting to get really paranoid and invested. Unraveling the Mystery: Shedding Light on Whether Zombies Experience a Zomboid Perception. To exit an interior, right click on the ground and select the "Exit. 2. 4. ago. So Im at that point in the game where Im starting to get really paranoid and invested. The first complaint I have (currently at 175. The sight of human. sugarskull Feb 7, 2016 @ 3:20pm. As far as I've seen, wooden barricades are still attacked by zombies. Try to haste your walk - shift or run - only when you see where you want to go to lose the zombies. This game is weird. To use them, it must be equipped in either the primary or secondary hand, meaning a weapon will either be made to one-handed or unequipped. Zombies are attracted to the noise they make, and they will attack and destroy a generator if they can. I believe they can hear you through structures (sneezes, jogging, walking), but who knows maybe it's bugged. They roam around the map and build up over time. This might have happened here and maybe they never lost sightThis way if many zombies get too close I very quickly transfer the bags to the trunk and jump into the vehicle and take off. West Point: 5000. I heard in one place that zombies are attracted by bodies of zombies, I heard in one place that they are not, I heard in another place that they fill out places where zombies died. The zombie apocalypse is a terrifying and unforgiving world where the ability to move quietly can mean the difference between life and death. If zombies randomly attack things then they should attack everything from the walls of a house to cars to fences - everything. Call me crazy but shouldnt they only notice when you turn the light on? Turning lights off to sleep and save energy shouldnt attract a horde to you house. In conclusion, zombies in survival and horror video games are attracted to bases due to noise and activity. I might not be completely right with the second part, but corpses definetly do NOT attract zombies in the current version. They're attracted to light and sound, and fire is bright and loud. Zombie Awareness – This is a mod that improves the awareness of zombies by adding a few mechanics that naturally attract zombies depending on the intensity of those mechanics. In Project Zomboid, a popular survival game, players have long been under the impression that zombies are attracted to lights. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. #2. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. Sneaking, sprinting, jogging, racking, reloading, climbing, fence-jumping, collapsing and much much more. And a zombie banging their head on a door should damage the head depending on how much strength they have. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will swarm the only. Project Zomboid. Until you have found somewhere to lose the zombies you can just casually walk and avoid the incoming zom if the hordes still building. I keep getting hordes heading towards the Rosewood Firestation despite putting up curtains. 8. 1: You may leave lights on, but do not turn lights on at night. Cleaned the restaurants, shops, gas station and a big portion of the woods. Project Zomboid - Project Zomboid is an open-ended zombie-infested sandbox. If you go into the trailer park or neighborhoods, you see a. Set up a nice base outside of town and want to just work on my all my skills. Build 32 – May 2015. #1 Shurenai Jan 12 @ 4:53pm Originally posted by Quill: No. Edit: In the end, I didn't have to worry about corpses attracting zeds. Afaik it does attract zombies if you don't use earbuds/headphones. The zombies will prioritize their path finding needs. I was wondering if there was a way to replicate this in Project Zomboid. I don't know if any of these are true. Subscribe to downloadDanger Zone (Scent of Blood) Subscribe. More corpses in a concentrated area draws in more zombies. I don't know if any of these are true. #1. Also, any and all furniture you yourself move counts as such too, so they will act the same. • 2 yr. This has happened to me more then once clear a few zeds around your house, go looting only to come back to find a group in front of your house. Generally, zombies take slightly longer to kill with fire than a survivor, but are not immune to it. Depending on sandbox settings they’ll congregate in urban areas or evenly across the map. So Im at that point in the game where Im starting to get really paranoid and invested. I do believe that they can be attracted by outer lights though, Indeed so be careful where you place your generator, beside its sound, it is a bit troublesome when the only illuminated lamp post is right beside, before, behind, next to your base:) Zombies will still occasionally decide a random door needs to die, but they are not specifically picking on yours. Migration happens periodically regardless of whether you are asleep or not. Im currently doing pretty well and plan on using Generators and Walllights to illuminate the outer Walls of my Base. . That will bring then. I am the only house with all blinds closed lights off, no tv or radio. 2. Created by RD5000. Set up a nice base outside of town and want to just work on my all my skills. In that case I think that zombies' awareness should be an option and not a "proper zombie" trait. So Im at that point in the game where Im starting to get really paranoid and invested. At its core, light-footedness is the ability to move quietly, and it is directly related to the sneaking skill. Zombies with their unending polyphagic hunger, and enhanced sense of smell, should be attracted by the smell of rotting flesh (perhaps an explanation to why zombies seem to be attracted to each other), and as such, the corpses of killed zombies should attract them, and maybe they could even feast on them if they. 3 hours played) are things like zombies beating down doors, or randomly attacking doors or windows without hearing noise or seeing anything. A foul smell in the air noticed weeks before July 4th, 1993 is believed to be connected to some kind of airborne strain that infected the majority of Knox County, KY's residents, turning them. Because it's constantly making noise and leading zombies in different directions as it circles, It's inevitably going to lure zombies through your hiding place. In addition to the 20 normal zombies, it can attract two more (random, configurable?) horde leaders. Originally posted by jk. This is kind of a hack developers used to simulate zombies getting attracted to new lights coming on. Can zombies break boarded windows Project Zomboid? If a zombie spots you through a window in Project Zomboid, they will attempt to break in instantly, and the noise can even attract more of the undead. Vehicle noise and zombies. Generators added for use once power network fails. 2: Set tv to like 2 volume. This way the horde can grow as it comes across new leaders to boost its max size or as hordes meet and merge. I heard in one place that zombies are attracted by bodies of zombies, I heard in one place that they are not, I heard in another place that they fill out places where zombies died. The higher the LightFooted level, the smaller the radius of footsteps that can be heard. However, zombies that have turned to ash seem to act like regular dead zombies and will attract flies and make you sick in large. The zombies attract noise and to avoid noise, you can level up lightfoot. No, zombies don't react to light and do not gain visual range in light. Nope. Can zombies break boarded windows Project Zomboid? If a zombie spots you through a window in Project Zomboid, they will attempt to break in instantly, and the noise can even attract more of the undead. I don't know if any of these are true. When you got a nice group get some distance and let them catch up, throw Molotov, get back in car and drive in circles, profit $$$. Not only sound. 2.